Each team will need a "ship" for the Shipwreck game. It is important that these ships are identical or at least similar in order to ensure fairness among the teams. The size of the ship should be appropriate for the number of members on the team. For a team of 10 people, a small tarp or blanket would be suitable. If the teams are smaller, a hula hoop can be used as an alternative. Another option is to use a large piece of cardboard as the ship.
Equipment and Setup
- One “ship” for each team (see above)
- Items to mark start line and finish line
Game Rules and Instructions
- Divide the group into even teams of about 5 to 10 people, promoting fair competition and teamwork among participants.
- Set the start line and the finish line. The distance between these lines can vary depending on the age and abilities of the players. Consider the available space and aim for a challenging yet achievable distance.
- Give each team their ship and have them line up together at the start line. It is crucial that all team members have access to their ship and that it is easily accessible for them to get on or in during the game.
- Emphasize that all team members must keep in contact with their ship at all times. If a member lets go of their ship, they will lose a point. This rule encourages participants to stay connected to their ship and promotes strategic thinking and adaptability.
- Instruct the teams to start running toward the finish line. This signals the beginning of the game and sets the teams in motion.
- Introduce the command "shark". When this command is yelled, the team must put their "ship" on the ground. All team members must quickly get on or in their ship. The first team with everyone aboard scores a point. This rule encourages teamwork and coordination among team members.
- Introduce the command "Sail". When this command is yelled, the teams pick up their ship and continue running toward the finish line. This command is repeated several times as the teams make their way down the field, adding excitement and challenge to the game.
- Repeat steps 6 and 7 multiple times throughout the game, allowing teams to score points and showcase their teamwork and speed.
- The first team to reach the finish line scores three additional points. This rule adds a competitive element to the game and motivates teams to strive for victory.
- At the end of the game, the team with the most points wins, reinforcing the importance of strategy, teamwork, and perseverance.